Saturday, February 6, 2016

Colonial Troopers Concept

Star nursery in the Gemina cluster

Thank you so much for the overwhelming positive reception to Colonial Troopers! This is a project that goes way, way back and is the evolution of a sci-fi universe I imagined many years ago. Originally it was going to be a card game much like Dungeoneer (and still may be someday), but it developed into such an interesting collection of worlds and ideas that an RPG seemed to be the best expression for it. Then Steve added his own special take on the whole concept that got me excited to publish it and start supporting it.
A G+ community has already sprouted up and I've been receiving excellent feedback from various players. I'm actually caught a little by surprise. I guess part of it is there really was a missing hole in the OSR for hard sci-fi. I mean of course there is the classic Traveller. But Colonial Troopers is focused squarely on the military expression of the concept, which I'm sure many GM's appreciate as it can make adventure design a little more straightforward and easier to manage where players choose to go. For me that has always been the difficulty in running space adventure games is that players can just warp to whatever planet they feel like and it can be extraordinarily taxing to constantly have to come up with new worlds, NPC's, and adventures when you don't know where they may end up!
In the coming days and weeks I'll try to make sure Colonial Troopers is supported with adventure material and the like. I think the first thing I need to work on is a useful character sheet. I better get to work on that.

Friday, February 5, 2016

All About the Original Edition

Jon Peterson once again doing a great job taking us through the hallowed halls of D&D history.

Now this is a Hoop

This is what a Hoop would look like in real life!

(Yes, I know this is a kangaroo, but still...)

This illustration of Hoops, by the inimitable Dave Trampier, in the first edition Gamma World always informed my mental image of what the game was about.

Thursday, February 4, 2016

Colonial Troopers

View of Kapa Nova in the Zim cluster
This leaked out a little earlier than intended. Steve Perrin and I have been working on a hard sci-fi game utilizing the Original Edition format. Just in case you don't know Steve Perrin is the creator of Runequest along with many other roleplaying games. His design work goes all the way back to the very early days of RPG's and he has a great handle on "old-school" gaming.

Robert Heinlein is one of my favorite authors and I've read every one of his books I've been able to find, some of them multiple times. In particular Starship Troopers. This book has been influential inspiring the colonial marines in Aliens, battle-mech games and shows, and was the first to have troops with powered armor, as well as being a brilliant commentary on the responsibility of citizenship. Contrary to its portrayal in the Starship Troopers movie the lead character is Philippino, not vanilla, and it does not glorify fascism. It does honor heroism and military service.

This served as inspiration for a re-imagining of the Original Edition as a hard sci-fi game. From the back cover:
What if the first RPG was inspired by hard Science Fiction as written by Robert Heinlein, Poul Anderson, Isaac Asimov, and Frank Herbert instead of Tolkienesque fantasy?
Colonial Troopers is a science fiction RPG compatible with the original fantasy roleplaying game and subsequent editions, and other “OSR” games that follow in the mould of the original like Swords & Wizardry, Adventurer Conqueror King, Labyrinth Lord, Guardians, and Warriors of the Red Planet. If your tastes run towards battle hardened combat armor, some attention to real physics, and explorations of just what it is to be human, you’ve found the right book. As in the fiction of the above writers, the players are confronted with an unforgiving universe full of wonders and deadly quirks of science ready to astound and enchant, and cull the unwary.

I think Steve did a brilliant job on the book and meshed the source material together in a cohesive, compelling, and exciting game book. It is chockfull of great ideas and substance that you can play in this stand alone book or pull into your other OSR game. Just like Warriors of the Red Planet and Guardians it is fully compatible with the Original Edition fantasy roleplaying game and related systems.

The PDF is available now, the print edition will be available as soon as it is approved by RPGNow.

Tuesday, February 2, 2016

Guardians at #4

So far it is looking like OSR fans are enjoying Guardians! When I checked this morning it was at #4 on RPGNow. I know these standings move around quite a bit, but it was still exciting to see. Thanks for your support! And please tell your friends about it.

Murder of Crows - Custom Card Maker

Not really OSR related, but a fun game nonetheless! I made Murder of Crows a while back. A fast playing simple set-collection game where you spell the word MURDER before anyone else, first to do so reveals a unique murder story. Fun, quirky, a bit gothic in the Edward Gorey & Chas Adams style, easy to learn, and fast to play.

Atlas Games in conjunction with DriveThru cards has made an online custom card creator where you can make your own unique cards and put you or your friends pictures in as victims/perpetrators. Check it out if you're looking for a fun light game to add to your gaming night.

Monday, February 1, 2016

Guardians Now Available

I submitted Guardians to RPGNow.
Currently the PDF is available, the print edition is pending approval. If your chomping at the bit for some serious superhero action old-school style head on over and get the PDF now. The print edition should be available soon, I'll post here when it is.