Thursday, September 29, 2016

Animated Adventures of Indiana Jones!

This has been making its way around the interwebs today, so you might have already seen it. But its such a fantastic fan homage to one of the greatest characters ever put on film.


https://www.youtube.com/watch?v=iE8v5WDbbC4

Wednesday, September 28, 2016

Raiders! - The Treasure Hunter

A big design question for Raiders was what basic character classes should it have? The pulp genre that the game is inspired by has a lot of different character types from explorers to archeologists, doctors to graverobbers, actresses to journalists. For me it was important to boil it down to the most essential classes that are core to the genre. Currently it is holding steady at five classes:  Mercenary, Explorer, Academic, Occultist, Treasure Hunter, and Dilettante. That list is in flux as I'm trying to nail down the right variations of character types to represent. One that is almost certain to be in the final book is the Treasure Hunter, here is a preview of that class, it is sort of a cross between the Thief and Fighting Man if you were to compare it to classic DnD types.


Treasure Hunter
Treasure Hunters specialize in using dexterity and stealth to find valuable items that have been hidden away from the world, in tombs, temples and safes. They are experts in finding and disarming traps, opening locks, sneaking around unseen or heard, and attacking from surprise.


Level
Title
XP
HD (d8)
BHB
Luck
1
Bandit
0
1
+1
13
2
-
1,500
2
+2
13
3
Graverobber
3,000
3
+2
12
4
-
6,000
4
+3
11
5
Burglar
12,000
5
+4
10
6
-
25,000
6
+4
9
7
Prowler
50,000
7
+5
8
8
-
100,000
8
+6
7
9
Plunderer
200,000
9
+6
6
10
Raider
400,000
10
+7
5


Appraise: Treasure Hunters can quickly assess the value of unusual items, determine which pieces will most appeal to collectors, and determine if they are getting a good deal when purchasing supplies or negotiating with locals.
Climbing: Treasure Hunters can climb twice as fast as an ordinary person (normally a person can climb a steep incline or wall at about half their standard move rate). It also allows the character to only take one-half of the ordinary damage from falls.
Find/Disarm Traps: Treasure hunters can disarm any sort of trap that might be found in a tomb or wilderness area. Particularly difficult traps may apply penalties to the roll or require additional time.
Hide: Anyone can hide from people looking for them if they have time and plausible places to hide in. With this skill, Treasure Hunters can hide on an instant’s notice, even in locations where cover seems unlikely.
Language: Each odd level (1, 3, etc.) the Treasure Hunter gains fluency in one additional language.
Open Locks: Treasure Hunters can pick locks, crack safes, and otherwise get past mechanical barriers.
Stealth: a Treasure Hunter can move from one area to another without being noticed. Penalties may be applied for difficult circumstances, including moving other people or large objects, or moving through areas with obstacles or noisy environments.


Surprise: Treasure Hunters are wary and have a +1 advantage to surprise checks. When a Treasure Hunter has the surprise they have a +1 to hit bonus on the first round of combat.





Tuesday, September 20, 2016

Whither Raiders?

I know I promised to start making some regular posts about the Raiders of the Lost Artifacts retro-clone roleplaying game that I've been working on. As so often happens real world work has gotten in the way (and a serious summer cold didn't help), but I have some half-written blog posts in various stages of completeness to start the train rolling on this new OSR RPG!

The book is almost entirely written, except the character creation chapter which I have decided to rewrite from the ground up. That will be a major topic that will be loads of fun to write about on this here blog. This chapter is making good progress, however it is still a bit sketchy in details and incomplete.

To whet your appetite here is a snapshot of the current table of contents. I hope to get the page count to below 98. It is much much harder to edit and refine text down than to just be wordy and take up space, as Mark Twain famously once wrote "I didn't have time to write a short letter, so I wrote a long one instead."

Contents
Introduction 4
How To Play 6
Character Creation 9
Equipment 25
For the Referee 35
Environmental Hazards 36
Adventure and Campaign Design 43
Features and Tropes 46
Tombs and Traps 66
Encounters, Monsters, and Adversaries 73
Appendix I: Real World Heroes, Places, and Things 82
Appendix II: Evil Sorcery, Wizards, and Priests 92
Appendix III: Alternative Grappling Rules 98
Appendix IV: Sample Adventure The Treasure of the Rhinemaidens 100
Appendix V: Optional Rules Skills 110
Appendix N: Inspirational Reference 114


Buck Rogers is public domain?


The CEO of TSR Lorraine Williams owned the trademark to Buck Rogers. This explains why TSR published so many ill-fated Buck Rogers games over the years during her reign (seriously, there are so many). First Buck Rogers Battle for the XXVth Century a Risk-like war game that didn't fare well, was then followed by an RPG (basically a modified version of 2nd edition AD&D) that also didn't do well. There were also books and even a computer game. I remember seeing these in stores and being mildly interested, but not enough to actually buy any of them.

Other than the moderately popular TV show from the late 70's and early 80's there hasn't been a whole lot of Buck Rogers in popular media.

Until recently I didn't know much about the history of Buck Rogers. It was based on a novel  by Philip Francis Nowlan called Armageddon—2419 A.D. I was surprised to learn that this book is in the public domain! You can get it here on Gutenberg.org as is the follow up novel The Airships of Han.

What called my attention to it was this article about an ongoing lawsuit over the ownership of the Buck Rogers trademark. http://www.hollywoodreporter.com/thr-esq/buck-rogers-pitch-syfy-network-930661 This is not too dissimilar from the issues with the Burrough's Barsoom novels where the books are in the public domain, but does anyone own the trademark to the names in the novels? Can characters from a public domain book even be trademarked? Even Disney can't trademark Cinderella or Aladdin. They can, however, copyright their expression of those things, so you can't just make copies of the movies or visual design of the characters and start selling them. Well, actually, some of that gets into gray areas as individual artists can do their expression of those characters...but that goes down into a rabbit hole that even copyright lawyers have difficulty navigating. (If you're interested, this is one of the most useful videos on the topic https://www.youtube.com/watch?v=xKBsTUjd910)

I've often wanted to do a "Rockets and Rayguns" sci-fi retro-clone like Warriors of the Red Planet, and this gives me some ideas. Of course if you could actually use Buck Rogers that would make it just that much more compelling.

I'm particularly fascinated by this topic, the ownership of copyrights and trademarks and how long they should last. At some point these things belong to the culture that spawned them, like Alice in Wonderland and Wizard of Oz so that artists and writers should be able to do interesting things with them. Just like Norse mythology belongs to the world now. Otherwise you get situations like the Burroughs estate where all those wonderful characters and worlds ERB created languished when creative people could have been making games, toys, books, movies and video games out of.

Wednesday, September 7, 2016

The Adventures of Indiana Jones Role Playing Game

If adventure has a game, it must be Indiana Jones
This is going to be an in depth review of The Adventures of Indiana Jones Role Playing Game (IJRPG). This review is going to be covered in several parts. This portion is going to be a high level overview, then we'll get into combat & system, character creation (yes, there is character creation!), and then some of the supplements.

I'm going to dive into the most maligned RPG of all time. A game so infamous that an industry award called the "Diana Jones Award" is given out each year, in honor of just how terrible this game is. It is somewhat ironic that this award represents excellence in gaming as chosen by a select group of game industry insiders, but this is how the committee explains it:
The Diana Jones committee believes that a trophy that embodies the destruction of the last copy of one of the games industry’s most unloved and least-mourned products is a suitable symbol for the aims of the Diana Jones Award.
Unloved. Least-mourned. This is how the Indiana Jones RPG is remembered.

Based on Raiders of the Lost Ark which isn't just a good movie, it is one of the greatest films of all time. #36 on IMDB's top films list. #60 on AFI's top list. It holds a special place in the hearts and minds of fans everywhere. Perhaps the greatest sign of how beloved this movie is: attend any convention where cosplayers roam and you will inevitably see several Indiana Joneses & Diana Joneses. But, not only was Raiders of the Lost Ark a fantastic movie, it had two terrific sequels that expanded the world and were also both well received (well, a minority did complain about Temple of Doom's sillier tone, but I happen to like it a lot).

These movies have action, adventure, mystery, great characters, and magic. All the ingredients for a fantastic game.

What went so horribly wrong? What made it so bad that it deserved to be called the worst RPG of all time? Well, apparently it is because of one fatal flaw: no character creation rules.

For this grievous sin, for this unpardonable oversight, for this unspeakable crime against gaming, IJRPG was banished to the nether realms, to the graveyard of failed RPG's.

I disagree.

The Adventures of Indiana Jones is a remarkably high quality product for its day. It included a rulebook, an adventure, a battle map (a world map on reverse), a referee's screen, 3d cardboard fold-ups, dice and a crayon! That is a lot of value packed into the box.

The next installment of this review I'm going to do an overview of the system itself.

On a side note as I was writing this review, the news dropped that John Williams will be scoring the next Indiana Jones film which will star Harrison Ford.

I've often thought that Indy works best in that period between World Wars. He is at his best when his adversaries are Nazis. Harrison Ford is great and incomparable, but so was Sean Connery as James Bond. Time for a new actor to put on the fedora and start a new story at the tail end of WWI. Imagine him meeting Private Hitler in the Great War, the beginnings of an epic rivalry...

At any rate, as I wrap this up, here are some other reviews and semi-reviews:

Not a lot of reviews on the interwebs, but this one by Doc Rotwang echoes my opinion pretty well:
http://xbowvsbuddha.blogspot.com/2012/05/youd-better-watch-your-mouth.html

Grognardia simply says "How disappointed I was when I finally got hold of a copy of the thing!"
http://grognardia.blogspot.com/2011/08/ads-of-dragon-indiana-jones-roleplaying.html

Source:
https://rpggeek.com/rpgitem/43596/adventures-indiana-jones

Related, the West End Games version:
https://rpggeek.com/rpgitem/45691/world-indiana-jones


Wednesday, August 17, 2016

Announcing Raiders of the Lost Artifacts

Eagle eyed observer Art Braune noticed a little book called Raiders of the Lost Artifacts on my display at Gen Con. I had made a few playtest copies for my local game group to test out the rules. I had a few copies left over and sold them at Gen Con in order to judge reactions. Well, they were the first to get sold!
Not Final Cover
The genre of pulp fiction is an underserved field in roleplaying games in my opinion. There are no shortage of fantasy and science fiction games. But that exciting period of the early 20th century doesn't have a lot of representation. There has been a few pulpy games, a search through RPGGeek.com doesn't reveal a whole lot. I'm probably missing something.

There was a game in the mid-80's called the Adventures of Indiana Jones which has unfortunately been maligned as "the worst RPG of all time", I actually like that game quite a bit and have been working on an extensive write up and review about why it deserves more recognition, that I'll publish someday. There was also a d6 System version of the same IP sometime later that I have never played. This brings me to Raiders of the Lost Artifacts, or Raiders! for short. This is a game I have long wanted to make. Mixing adventure, mythology, pulp action, and of course archeology into a compelling roleplaying game experience.

The game is nearly completed. Sections of the character creation are being rewritten that didn't quite come out right. We tried to experiment with skills, but it lost that classic "original edition" feel. Anytime you replace player ingenuity and detective work with a skill roll the game just becomes like d20, or any other roleplaying game for that matter. So we are collapsing skills into the core class abilities to enhance the game and player utility. Once that is done all that will be left is to fill the spaces in the layout with art!

Over the next few weeks I'll be previewing the book, and if all goes well have it out soon! In the meantime, here are some drawings of the character classes:


Monday, August 15, 2016

Guardians - the best little Supers RPG you didn't know you needed!

A very nice write up of Guardians on The Old Dragoon blog popped up in my email today.
"Every page has some small tidbit that makes me want to take this game out for a spin, from the simple way in which it handles supers to its almost shockingly basic way of covering everything else.  It covers just what it needs to cover to be true to the genre and doesn't get bogged down in unnecessary details.  No lengthy skill lists, no pages of equipment porn, a tank is a tank regardless of model or nation of origin- it's just about Supers and their adventures.  Everything else, true to comic book roots, is just background detail."
Check out the full review at:
http://theolddragoon.blogspot.ca/2016/08/gaurdians-best-little-supers-rpg-i.html