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Monday, August 24, 2015

Tabletop Audio - A Terrific Resource

This is a great website that provides audio enhancements for your gaming.


http://tabletopaudio.com/


Tuesday, August 18, 2015

Tuesday, August 11, 2015

Tramp Tuesday - Dungeon Master's Screen

While the cover of the Player's Handbook and the illustration of Emirikol the Chaotic get all the glory as Dave Trampier's best work, this one from the original DM's Screen has always been a personal favorite.


This is a truly epic montage of classic D&D elements.

Monday, August 10, 2015

Warduke - Chaotic Superhero (8th Level Fighter)

I always liked this guy and I think Timothy Truman did a great job on this drawing.


There have been some interesting interpretations of Warduke over the years.





And of course the classic toy based on the Dungeons & Dragons cartoon:


It always seemed to me that this classic painting by Frazetta was in some way an inspiration for Warduke.


Tuesday, August 4, 2015

Guardians Preview - Issues

It can't be all fun and games and cool super powers. What would a super hero be without some serious issues in life to deal with? Also, Issues help to balance out characters a bit. The goal here was not to do a comprehensive "disadvantages" system like in games like GURPS. This is in keeping with the spirit of the original edition with a succinct yet satisfying list of negatives that work against the character.

ISSUES
Heroes may suffer from various mundane but troubling issues that confound their existence as much or more than their super powers. Should a character be able to overcome a limit in play the Referee may allow this as a reward for their cleverness, or alternatively eventually replace it with another issue (if overcoming it was too easy). Assign the specified number from the Origins Table. Pick issues or roll d12 on the table below in the correct column to determine the issue. Mutants always take Bad Press as their first issue.

D12 ISSUE
1. Bad Press
2. Dependency
3. Disability
4-5. Enemy
6 Duty
7. Kid
8. Loved One
9. Old
10. Phobia
11. Scarred (Enemy if already Inhuman)
12. Wanted

Example Issue:
Bad Press: One or more major media outlets are on a crusade to destroy the character’s reputation with the public. A hero will have to work extra hard to avoid being smeared a villain, and a villain either is mocked and belittled, or alternatively finds the media urging the authorities and heroes to make their apprehension priority number one.

Thursday, July 30, 2015

New eBay Auctions - Rules Cyclopedia!

I listed some old gaming items on eBay. Including a copy of the Dungeons & Dragons Rules Cyclopedia! It's in pretty good condition, but its time for it to go to a new home.


Also the A Game of Thrones roleplaying game. This is the d20 game put out by White Wolf (under their Sword & Sorcery label) quite a while back. If you love Game of Thrones and D&D you should appreciate this book. It's hefty and full of great info on Westeros.


Last, but not least, I'm selling some old Endless Quest books. I hope someone can enjoy reading them as much as I did as a kid.



You can check out the auctions here: http://www.ebay.com/sch/tldenmark/m.html?_nkw=&_armrs=1&_ipg=&_from=

Thursday, July 23, 2015

Guardians Preview - Power Wielder

POWER WIELDER
Power Wielders are individuals focused on development of their super powers rather than on fighting. As Power Wielders gain experience, they hone their prowess and increase their energy points more quickly than do other classes. Power Wielders are often the best class for characters whose powers work at a distance rather than requiring close combat, or which have non-combat focused powers.


A Power Wielder with Constitution 13 or higher receives a bonus of +5% to all experience earned.

Power Wielders roll 1d8 for each Hit Die (to a maximum of 12 HD). They start with 3 HD at first level.

Power Wielders gets a new Power roll every other level, with a new Gift at 5th level and at 9th level.

Power Wielders do not use weapons or armor, save for powers built into gadgets they possess. Otherwise they always stick to fighting with their hands, feet, and any powers.