Wednesday, February 8, 2012

D&D Next

Kevin Ohannessian "By creating D&D Next (as it is currently codenamed) with a simple base, akin to the originalD&D from the '70s, and then designing optional rule modules to support more complicated systems akin to the additions that came with each new version over the years, the company is hoping to appeal to fans of each edition."
I like these words.

dungeons-dragons-next-creators-look-to-simplicity-open-development-to-regain-lost-gamers

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