Wednesday, September 28, 2016

Raiders! - The Treasure Hunter

A big design question for Raiders was what basic character classes should it have? The pulp genre that the game is inspired by has a lot of different character types from explorers to archeologists, doctors to graverobbers, actresses to journalists. For me it was important to boil it down to the most essential classes that are core to the genre. Currently it is holding steady at five classes:  Mercenary, Explorer, Academic, Occultist, Treasure Hunter, and Dilettante. That list is in flux as I'm trying to nail down the right variations of character types to represent. One that is almost certain to be in the final book is the Treasure Hunter, here is a preview of that class, it is sort of a cross between the Thief and Fighting Man if you were to compare it to classic DnD types.


Treasure Hunter
Treasure Hunters specialize in using dexterity and stealth to find valuable items that have been hidden away from the world, in tombs, temples and safes. They are experts in finding and disarming traps, opening locks, sneaking around unseen or heard, and attacking from surprise.


Level
Title
XP
HD (d8)
BHB
Luck
1
Bandit
0
1
+1
13
2
-
1,500
2
+2
13
3
Graverobber
3,000
3
+2
12
4
-
6,000
4
+3
11
5
Burglar
12,000
5
+4
10
6
-
25,000
6
+4
9
7
Prowler
50,000
7
+5
8
8
-
100,000
8
+6
7
9
Plunderer
200,000
9
+6
6
10
Raider
400,000
10
+7
5


Appraise: Treasure Hunters can quickly assess the value of unusual items, determine which pieces will most appeal to collectors, and determine if they are getting a good deal when purchasing supplies or negotiating with locals.
Climbing: Treasure Hunters can climb twice as fast as an ordinary person (normally a person can climb a steep incline or wall at about half their standard move rate). It also allows the character to only take one-half of the ordinary damage from falls.
Find/Disarm Traps: Treasure hunters can disarm any sort of trap that might be found in a tomb or wilderness area. Particularly difficult traps may apply penalties to the roll or require additional time.
Hide: Anyone can hide from people looking for them if they have time and plausible places to hide in. With this skill, Treasure Hunters can hide on an instant’s notice, even in locations where cover seems unlikely.
Language: Each odd level (1, 3, etc.) the Treasure Hunter gains fluency in one additional language.
Open Locks: Treasure Hunters can pick locks, crack safes, and otherwise get past mechanical barriers.
Stealth: a Treasure Hunter can move from one area to another without being noticed. Penalties may be applied for difficult circumstances, including moving other people or large objects, or moving through areas with obstacles or noisy environments.


Surprise: Treasure Hunters are wary and have a +1 advantage to surprise checks. When a Treasure Hunter has the surprise they have a +1 to hit bonus on the first round of combat.





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