How to Write Adventure Modules That Don't Suck is another terrific book by Goodman Games. I got to do the layout work and maps on this guide for adventure writers and really enjoyed reading it and seeing it come together.
It's also filled with hilarious cartoons reminiscent of Dragonmirth from the old Dragon magazines and the classics by Tom Wham in the original AD&D Dungeon Master's Guide.
Advice on how you can write great adventures - from the company that has published more than 200 top-notch adventures!
Back the Kickstarter here: